JD基本信息
岗位职责
Look Dev and Visual Target Creation 创建视觉开发和视觉目标
● Contributes to documentation of the overall visual design and game vision as it relates to character content.
能够参与为整体视觉设计和游戏视觉设计与角色内容相关的部分做文档记录
● Creates content for visual targets and look development
创建视觉目标和视觉开发
● Assists in researching workflows and processes that will ensure visual and technical requirements are met.
帮助研究工作流程,确保视觉和技术要求得以实现
Modeling 建模
● Models in their project style according to production guidelines following guidance from senior staff.
根据生产规则,在资深员工的指导下,按照项目自身风格进行建模。
● Adapts to any project modeling style with mentoring and training from senior staff. 在资深员工的培训指导下,能适应其它项目的建模风格。
● Sculpts realistic characters that achieve recognisable likeness based on reference images or concept art demonstrating a working knowledge of human anatomy.
基于参考图或原画,雕刻写实风格角色,实现可识别的相似度,展现出在工作要求的范围内对人体解剖学的掌握。
● Models a variety of character assets that demonstrate the basic skills of organic, hard surface, clothing, and hair modeling.
能够制作各种角色资产模型,展现有机体、硬表面、布料、头发建模的基本技能。
● Performs any required, pipeline-specific modeling tasks. (e.g. Cloth Proxy, Shadow proxy, destruction.)
执行任何有需要的、具体管线的建模任务(如布料代理模型、阴影代理模型、损毁。)
Surfacing/Texturing and Materials 表面/贴图和材质
● Creates textures that demonstrate project quality standards consistently.
能够持续制作高质量贴图,作为项目质量标杆
● Adapts to any project style and textures according to production guidelines.
根据生产规则,适应任何项目风格和贴图
● Creates Substance smart materials and Photoshop actions to use and share.
创建Substance smart材质和Photoshop动作,以使用和分享。
● Demonstrates a high level of skill in most texturing tasks (2D/3D Painting, Bakining/Extracting, Procedural.)
在大多数贴图任务中表现出高水平技能(2D/3D绘画、烘焙/提取、程序化)
● Determines the appropriate texturing approach for character assets using their working knowledge of shaders and shader graph networks (e.g. recolorable textures, tilable textures, and animatable/blendable textures.)
利用自身的shader、shader graph网络的工作知识,为角色资产决定合适的贴图方式(如:可重新着色的贴图、可平铺的贴图、可加动画/融合的贴图)
Cross-Domain Collaboration 跨领域合作
● Edits mesh topology and updates smooth skinning weights.
能编辑mesh拓扑,并更新平滑蒙皮权重
● Creates simple joint rigs and uses other deformers in DCC applications to accomplish modeling tasks.
创建简单的关节绑定,并使用DCC应用软件里的变形器完成建模任务
● Simulate clothing on characters using in-engine cloth simulation tools and DCC app plugins in collaboration with rigging.
与绑定合作,使用引擎里的布料模拟工具和DCC应用软件插件,做角色身上的布料模拟
● Creates strand-based hair simulations in DCC applications and plug-ins like XGen and Houdini Hair and Fur.
在DCC应用软件和插件(如XGen和Houdini Hair and Fur)里创建基于曲线的头发模拟
● Makes modifications to in-engine shader graphs to achieve visual goals in collaboration with technical art.
与技术美术合作,修改引擎里的shader graph,以实现视觉目标。
● Uses HDR environment maps and physically based lights to produce aesthetically pleasing and performance-friendly lighting of characters in engine with no glaring visual artifacts.
使用HDR环境贴图和基于物理的灯光,在引擎里制作审美美观且性能良好的角色灯光,而不会有明显的视觉瑕疵
● Writes and executes simple scripts to automate repetitive tasks.
撰写和执行简单的脚本,以将重复任务自动化。
● Updates content/asset features in collaboration with various stakeholders following guidance from senior staff.
在资深员工的指导下,与各利益相关方合作,更新内容/资产功能
Direction and Mentoring 指导与教导
● Gives specific, actionable feedback and critiques.
提供具体的、可执行的反馈和意见
● Provides feedback and suggestions about character art style according to overall art direction and design.
根据整体艺术指导和设计,对角色美术风格提供反馈和建议。
● Shares the knowledge gained through mentoring and feedback from senior team members that demonstrates understanding of the established pipeline, tools, and style
分享从资深团队成员那里学到的知识和反馈,展现出对已建立的管线、工具和风格的理解。
● Helps establish best practices for tool use and asset creation. Adds to existing documentation for easy reference.
帮助建立工具使用和资产创建的最佳实践。对已有文档做补充,以方便参照。
Pipeline, Workflow, and Systems 管线、流程、系统
● Creates basic workflows as needed.
根据需要创建基本工作流程
● Identifies areas of the pipeline and workflows that can be upgraded to be more efficient and makes suggestions to leadership on recommended improvements.
确定管线和工作流程中可以升级的部分,以提高效率。并将改进建议提供给领导层。
● Contributes ideas to the development of the content system designs then tests and evaluates the solutions.
为内容系统设计的开发提供意见,然后对解决方案进行测试与评估。
Performance and Optimization 性能与优化
● Uses shaders and material IDs following guidance from senior staff.
在资深员工的指导下使用shader和材质IDs
● Troubleshoots issues when they arise and resolves them.
出现问题时及时排除故障、解决问题
● Tests their assets in engine to validate all technical aspects including draw calls, triangle counts, LODs, and more.
在引擎里测试资产,以检验技术方面是否过关,包括draw call、三角形数量、LOD等等
● Channel packs and optimizes textures.
channel pack, 优化贴图。
External Development and Partnerships 外部发展与合作
● Maintains external developer-centric documentation, and covers process in a clear sequential direction that explains any proprietary tools used, under senior staff supervision.
在资深员工的监督下,维护外部以开发者为中心的文档信息,以明确的顺序记录清晰的指导,对必要工具的使用做出说明。
● Creates first-pass specification sh
任职要求
在频繁指导下高效工作;表现出对特定几个具体工艺领域的精通;依据已建立的品质标准来创制内容;处理中等复杂度的任务;在个人任务和同级小伙伴中有较好的影响力
工作城市:
上海,招聘1人,详细地址:上海市静安区石门一路288号兴业太古汇一座31楼